Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Cold-blooded reptiles from the north, ice wyrms are the youngling form of creatures that can live centuries. Despite their relative youth, they are already twice the size of the common man. Frightening creatures to encounter, they are capable of blasting enemies with their icy breath, or lashing them with their tail. Even worse, their scaly hide offers them natural protection against a warrior's blade. It is fortunate that their natural environment has made them ill-suited to face fire.
Advances from: | |
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Advances to: | Frost Wyrm Mistral Wyrm |
Cost: | 21 |
HP: | 41 |
Movement: | 5 |
XP: | 41 |
Level: | 1 |
Alignment: | chaotic |
ID | BM Ice Wyrm |
Abilities: |
tail impact | 7 - 2 corp la corp | ||
cold breath cold | 4 - 4 la distanta |
Resistances: | |
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lama | 20% |
pierce | 0% |
impact | 0% |
foc | -50% |
cold | 50% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 50% |
Cave | 2 | 40% |
Coastal Reef | - | 0% |
Deep Water | 1 | 50% |
Flat | 1 | 40% |
Forest | 2 | 30% |
Frozen | 1 | 40% |
Hills | 2 | 40% |
Impassable | 100 | 0% |
Mountains | 3 | 50% |
Mushroom Grove | 2 | 30% |
Sand | 1 | 30% |
Shallow Water | 1 | 50% |
Swamp | 1 | 50% |
Unwalkable | 100 | 40% |
Village | 1 | 40% |